/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-05 14:25:47 UTC
  • Revision ID: josh@9ix.org-20130505142547-t222h8l407l6juvp
name into build scripts

Show diffs side-by-side

added added

removed removed

Lines of Context:
7
7
                        print('hi')
8
8
                     end
9
9
 
10
 
                     local dx = love.mouse.getX() - the.app.width / 2
11
 
                     local dy = love.mouse.getY() - the.app.height / 2
 
10
                     local dx = love.mouse.getX() - 400
 
11
                     local dy = love.mouse.getY() - 300
12
12
 
13
13
                     self.acceleration.x = dx * 10
14
14
                     self.acceleration.y = dy * 10
15
15
 
16
16
                     --print(dx, dy)
17
17
 
18
 
                     love.mouse.setPosition(the.app.width /2, the.app.height/2)
 
18
                     love.mouse.setPosition(400,300)
19
19
                  end
20
20
}
21
21
 
24
24
   image = 'data/ship.png',
25
25
   maxVelocity = {x=velLimit,y=velLimit},
26
26
   minVelocity = {x=-velLimit, y=-velLimit},
27
 
   lastFired = 0,
28
27
   onStartFrame = function(self)
29
28
                     --local dx = love.mouse.getX() - self.x
30
29
                     --local dy = love.mouse.getY() - self.y
31
 
                     local dx = love.mouse.getX() - the.app.width / 2
32
 
                     local dy = love.mouse.getY() - the.app.height / 2
 
30
                     local dx = love.mouse.getX() - 400
 
31
                     local dy = love.mouse.getY() - 300
33
32
 
34
33
 
35
34
                     self.acceleration.x = dx * 2
36
35
                     self.acceleration.y = dy * 2
37
36
 
38
37
                     --TODO: acceleration limit.  It should at least be proportional (not 16:9)
39
 
 
40
 
                     if the.mouse:pressed() then -- assumes left button
41
 
                        if love.timer.getTime() - self.lastFired > 0.25 then
42
 
                           --print('pew')
43
 
                           b = Bullet:new{
44
 
                              x = self.x, y = self.y,
45
 
                              rotation = self.rotation,
46
 
                           }
47
 
                           the.app.view:add(b)
48
 
                           self.lastFired = love.timer.getTime()
49
 
                        end
50
 
                     end
51
38
                  end,
52
39
   onUpdate = function(self)
53
40
                 self.rotation = math.atan2(self.velocity.y, self.velocity.x)