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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-05 01:58:04 UTC
  • Revision ID: josh@9ix.org-20130505015804-sfeg9pd9fxbtmgdg
enemy

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                     self.acceleration.x = dx * 2
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                     self.acceleration.y = dy * 2
 
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                     --TODO: acceleration limit.  It should at least be proportional (not 16:9)
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                  end,
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   onUpdate = function(self)
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                 self.rotation = math.atan2(self.velocity.y, self.velocity.x)