/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-05 01:58:04 UTC
  • Revision ID: josh@9ix.org-20130505015804-sfeg9pd9fxbtmgdg
enemy

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
--__ = require 'underscore'
6
 
vector = require 'vector'
7
6
 
8
7
require 'version'
9
8
require 'player'
10
9
require 'enemy'
11
 
require 'cursor'
12
 
require 'bullet'
13
10
 
14
11
util = {
15
12
   signOf = function(value)
23
20
 
24
21
GameView = View:extend {
25
22
   onNew = function (self)
26
 
              -- for x = 1,30 do
27
 
              --    for y = 1,30 do
28
 
              --       self:add(Fill:new{x=x*400, y=y*400,
29
 
              --                         width = 32, height = 32,
30
 
              --                         fill = {0,0,255}
31
 
              --                      })
32
 
              --    end
33
 
              -- end
34
 
 
35
 
              local bg = Tile:new{
36
 
                 image = 'data/stars2.png',
37
 
                 width = 102400,
38
 
                 height = 76800,
39
 
                 x = -51200,
40
 
                 y = -38400
41
 
              }
42
 
              self:add(bg)
 
23
              for x = 1,30 do
 
24
                 for y = 1,30 do
 
25
                    self:add(Fill:new{x=x*400, y=y*400,
 
26
                                      width = 32, height = 32,
 
27
                                      fill = {0,0,255}
 
28
                                   })
 
29
                 end
 
30
              end
43
31
 
44
32
              --the.player = CrystalPlayer:new{x=400,y=300}
45
33
              the.player = SpacePlayer:new{x=400,y=300}
47
35
 
48
36
              self:add(Enemy:new{x=400, y=300})
49
37
 
50
 
              the.cursor = Cursor:new()
51
 
              self:add(the.cursor)
52
 
 
53
38
              love.mouse.setGrab(true)
54
 
              love.mouse.setVisible(false)
 
39
              --love.mouse.setVisible(false)
55
40
 
56
41
              --self:loadLayers('data/map.lua')
57
42
              self.focus = the.player