10
local dx = love.mouse.getX() - the.app.width / 2
11
local dy = love.mouse.getY() - the.app.height / 2
10
local dx = love.mouse.getX() - 400
11
local dy = love.mouse.getY() - 300
13
13
self.acceleration.x = dx * 10
14
14
self.acceleration.y = dy * 10
18
love.mouse.setPosition(the.app.width /2, the.app.height/2)
18
love.mouse.setPosition(400,300)
22
22
local velLimit = 600
24
23
SpacePlayer = Tile:extend{
25
24
image = 'data/ship.png',
26
25
maxVelocity = {x=velLimit,y=velLimit},
27
26
minVelocity = {x=-velLimit, y=-velLimit},
29
27
onStartFrame = function(self)
30
28
--local dx = love.mouse.getX() - self.x
31
29
--local dy = love.mouse.getY() - self.y
32
local dx = love.mouse.getX() - the.app.width / 2
33
local dy = love.mouse.getY() - the.app.height / 2
30
local dx = love.mouse.getX() - 400
31
local dy = love.mouse.getY() - 300
36
34
self.acceleration.x = dx * 2
37
35
self.acceleration.y = dy * 2
39
--TODO: acceleration limit. It should at least be proportional (not 16:9)
41
if the.mouse:pressed() and -- assumes left button
42
love.timer.getTime() - self.lastFired > 0.25 and
43
the.cursor:inTargetArea() then
46
x = self.x, y = self.y,
49
self.lastFired = love.timer.getTime()
52
37
onUpdate = function(self)
53
38
self.rotation = math.atan2(self.velocity.y, self.velocity.x)