/spacey

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  • Committer: Josh C
  • Date: 2013-06-08 00:02:37 UTC
  • Revision ID: josh@9ix.org-20130608000237-v50hyqvrinp5g4rs
try to make setting screen resolution more reliable

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              --the.player = CrystalPlayer:new{x=400,y=300}
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              the.player = SpacePlayer:new{x=1366,y=768}
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              self:add(the.player)
 
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              self:add(the.player.thrust)
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              --self:add(Enemy:new{x=400, y=300})
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              math.randomseed(os.time())
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              self.view = GameView:new()
 
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              -- try going fullscreen.  should fail silently if it
 
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              -- can't go to fullscreen.
 
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              love.graphics.toggleFullscreen()
 
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              if DEBUG then
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                 self.console:watch('VERSION', 'VERSION')
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                 self.console:watch('updateTook', 'the.updateTook')
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                    self.quit()
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                 elseif the.keys:justPressed('return') then
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                    self.view = GameView:new()
 
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                 elseif the.keys:justPressed('f1') then
 
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                    local ss = love.graphics.newScreenshot()
 
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                    ss:encode('screenshot-' ..love.timer.getTime()..'.png')
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                 end
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              end,
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   update = function (self, dt)