23
23
--local velLimit = 50
24
SpacePlayer = Tile:extend{
24
SpacePlayer = WrapTile:extend{
25
25
image = 'data/ship.png',
26
26
maxVelocity = {x=velLimit,y=velLimit},
27
27
minVelocity = {x=-velLimit, y=-velLimit},
37
37
self.rotation = math.atan2(mouseVec.y, mouseVec.x)
39
39
if mouseVec:len2() > 64^2 then
40
self.acceleration = vector.new(500, 0)
40
self.acceleration = vector.new(300, 0)
41
41
self.acceleration:rotate_inplace(self.rotation)
43
43
self.acceleration = {x=0, y=0}
44
if DEBUG and the.console.visible then
45
self.velocity = {x=0, y=0}
46
49
if the.mouse:pressed() and -- assumes left button
48
51
the.cursor:inTargetArea() then
51
x = self.x, y = self.y,
54
x = self.x + self.width / 2,
55
y = self.y + self.height / 2,
54
57
self.lastFired = love.timer.getTime()
57
60
onUpdate = function(self)
58
if self.x < the.app.width / 2 then
59
self.x = the.bg.width - the.app.width / 2
60
elseif self.x > the.bg.width - the.app.width / 2 then
61
self.x = the.app.width / 2
64
if self.y < the.app.height / 2 then
65
self.y = the.bg.height - the.app.height / 2
66
elseif self.y > the.bg.height - the.app.height / 2 then
67
self.y = the.app.height / 2
62
onEndFrame = function(self)
63
self:collide(the.rockColliders)
65
onCollide = function(self, other)
66
if other:instanceOf(RockCollider) then
67
the.app.view:add( Boom:new {
70
velocity = { rotation = 5 }
75
the.over.visible = true
76
the.instructions.visible = true
77
the.app.view:updateScore()
79
local score = love.timer.getTime() - the.app.view.gameStart
80
if score > the.storage.data.highScore then
81
the.storage.data.highScore = score
84
the.highScore.text = string.format(
85
'High Score: %d:%02d', score / 60, score % 60
b'\\ No newline at end of file'