/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-04 22:53:27 UTC
  • Revision ID: josh@9ix.org-20130504225327-dsc1gi3ri96h50s2
trying some movement styles.  derivatives on crystal quest movement.

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
--__ = require 'underscore'
6
 
vector = require 'vector'
7
6
 
8
7
require 'version'
9
8
require 'player'
10
 
require 'enemy'
11
 
require 'cursor'
12
 
require 'bullet'
13
 
 
14
 
util = {
15
 
   signOf = function(value)
16
 
               if value >= 0 then
17
 
                  return 1
18
 
               else
19
 
                  return -1
20
 
               end
21
 
            end
22
 
}
23
9
 
24
10
GameView = View:extend {
25
11
   onNew = function (self)
26
 
              -- for x = 1,30 do
27
 
              --    for y = 1,30 do
28
 
              --       self:add(Fill:new{x=x*400, y=y*400,
29
 
              --                         width = 32, height = 32,
30
 
              --                         fill = {0,0,255}
31
 
              --                      })
32
 
              --    end
33
 
              -- end
34
 
 
35
 
              the.bg = Tile:new{
36
 
                 image = 'data/stars3.png',
37
 
                 -- 1366x768 * 3
38
 
                 width = 4098,
39
 
                 height = 2304
40
 
              }
41
 
              self:add(the.bg)
 
12
              for x = 1,30 do
 
13
                 for y = 1,30 do
 
14
                    self:add(Fill:new{x=x*400, y=y*400,
 
15
                                      width = 32, height = 32,
 
16
                                      fill = {0,0,255}
 
17
                                   })
 
18
                 end
 
19
              end
42
20
 
43
21
              --the.player = CrystalPlayer:new{x=400,y=300}
44
 
              the.player = SpacePlayer:new{x=1366,y=768}
 
22
              the.player = SpacePlayer:new{x=400,y=300}
45
23
              self:add(the.player)
46
24
 
47
 
              self:add(Enemy:new{x=400, y=300})
48
 
 
49
 
              the.cursor = Cursor:new()
50
 
              self:add(the.cursor)
51
 
 
52
25
              love.mouse.setGrab(true)
53
 
              love.mouse.setVisible(false)
 
26
              --love.mouse.setVisible(false)
54
27
 
55
28
              --self:loadLayers('data/map.lua')
56
29
              self.focus = the.player
83
56
              if DEBUG then
84
57
                 self.console:watch('VERSION', 'VERSION')
85
58
                 self.console:watch('updateTook', 'the.updateTook')
86
 
                 self.console:watch('the.player.x', 'the.player.x')
87
 
                 self.console:watch('the.player.y', 'the.player.y')
88
 
                 self.console:watch('the.app.width', 'the.app.width')
89
 
                 self.console:watch('the.app.height', 'the.app.height')
90
59
                 --self.console:watch('drawTook', 'the.drawTook')
91
60
              end
92
61
           end,