/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-04 22:53:27 UTC
  • Revision ID: josh@9ix.org-20130504225327-dsc1gi3ri96h50s2
trying some movement styles.  derivatives on crystal quest movement.

Show diffs side-by-side

added added

removed removed

Lines of Context:
3
3
 
4
4
require 'zoetrope'
5
5
--__ = require 'underscore'
6
 
vector = require 'vector'
7
6
 
8
7
require 'version'
9
8
require 'player'
10
 
require 'enemy'
11
 
require 'cursor'
12
 
require 'bullet'
13
 
 
14
 
util = {
15
 
   signOf = function(value)
16
 
               if value >= 0 then
17
 
                  return 1
18
 
               else
19
 
                  return -1
20
 
               end
21
 
            end
22
 
}
23
9
 
24
10
GameView = View:extend {
25
11
   onNew = function (self)
36
22
              the.player = SpacePlayer:new{x=400,y=300}
37
23
              self:add(the.player)
38
24
 
39
 
              self:add(Enemy:new{x=400, y=300})
40
 
 
41
 
              self:add(Cursor:new())
42
 
 
43
25
              love.mouse.setGrab(true)
44
 
              love.mouse.setVisible(false)
 
26
              --love.mouse.setVisible(false)
45
27
 
46
28
              --self:loadLayers('data/map.lua')
47
29
              self.focus = the.player