/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-20 16:58:11 UTC
  • Revision ID: josh@9ix.org-20130520165811-wt18btbst2h0ftr6
remove fps counter

Show diffs side-by-side

added added

removed removed

Lines of Context:
2
2
DEBUG = true
3
3
 
4
4
require 'zoetrope'
5
 
--__ = require 'underscore'
6
5
vector = require 'vector'
 
6
--inspect = require 'inspect'
7
7
 
8
8
require 'group'
9
9
 
15
15
require 'cursor'
16
16
require 'bullet'
17
17
require 'rock'
 
18
require 'boom'
18
19
 
19
20
util = {
20
21
   signOf = function(value)
83
84
              --    end
84
85
              -- end
85
86
 
86
 
              the.rockColliders = {}
87
 
              the.bullets = {}
 
87
              the.storage = Storage:new{filename = 'scores.lua'}
 
88
              the.storage:load()
 
89
              if not the.storage.data.highScore then
 
90
                 print('initializing storage')
 
91
                 the.storage.data = {highScore = 0}
 
92
              end
 
93
 
 
94
              the.rockColliders = Group:new()
 
95
              the.bullets = Group:new()
 
96
              the.mirrors = Group:new()
 
97
              the.rocks = Group:new()
88
98
 
89
99
              the.bg = Tile:new{
90
100
                 image = 'data/stars3.png',
100
110
 
101
111
              --self:add(Enemy:new{x=400, y=300})
102
112
 
 
113
              self:add(the.bullets)
 
114
              self:add(the.rockColliders)
 
115
              self:add(the.mirrors)
 
116
              self:add(the.rocks)
 
117
 
103
118
              the.cursor = Cursor:new()
104
119
              self:add(the.cursor)
105
120
 
 
121
              the.score = Text:new{
 
122
                 width = the.app.width,
 
123
                 --align = 'center',
 
124
                 font = 25}
 
125
              self:add(the.score)
 
126
 
 
127
              local hs = the.storage.data.highScore
 
128
              local m = hs / 60
 
129
              local s = hs % 60
 
130
 
 
131
              the.highScore = Text:new{
 
132
                 width = the.app.width,
 
133
                 align = 'right',
 
134
                 font = 25,
 
135
                 text = string.format('High Score: %d:%02d', m, s)
 
136
              }
 
137
              self:add(the.highScore)
 
138
 
106
139
              love.mouse.setGrab(true)
107
140
              love.mouse.setVisible(false)
 
141
              love.mouse.setPosition(the.app.width / 2, the.app.height / 2)
108
142
 
109
143
              --self:loadLayers('data/map.lua')
110
144
              self.focus = the.player
113
147
              self.gameStart = love.timer.getTime()
114
148
           end,
115
149
   onUpdate = function(self, dt)
116
 
                 if love.timer.getTime() > self.lastRock + self.rockInterval then
 
150
                 if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
117
151
                    local unseenRock = nil
118
152
                    while not unseenRock do
119
153
                       local rock = Rock:new{
136
170
                        end
137
171
                    end
138
172
 
139
 
                    self:add(unseenRock)
 
173
                    the.rocks:add(unseenRock)
140
174
 
141
175
                    self.lastRock = love.timer.getTime()
142
176
                 end
 
177
 
 
178
                 the.bullets:collide(the.rockColliders)
 
179
 
 
180
                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
181
                 --    if not mirror.of then
 
182
                 --       print('mirror:' .. inspect(mirror))
 
183
                 --       error('mirror OF NOTHING')
 
184
                 --    end
 
185
                 -- end
143
186
              end,
 
187
   onEndFrame = function(self)
 
188
                   if the.player.active then
 
189
                      self:updateScore()
 
190
                   end
 
191
                end,
144
192
   draw = function (self, x, y)
145
193
             View.draw(self, x, y)
146
 
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
147
 
          end
 
194
             --love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
195
          end,
 
196
   updateScore = function(self)
 
197
                    local t = love.timer.getTime() - self.gameStart
 
198
                    local m = t / 60
 
199
                    local s = t % 60
 
200
 
 
201
                    the.score.text = string.format('Score: %d:%02d', m, s)
 
202
                    the.score.y = the.player.y - the.app.height / 2 + the.player.height
 
203
                    the.score.x = the.player.x - the.app.width / 2 + the.player.width
 
204
 
 
205
                    the.highScore.y = the.player.y - the.app.height / 2 + the.player.height
 
206
                    the.highScore.x = the.player.x - the.app.width / 2
 
207
                 end
148
208
}
149
209
 
150
210
MenuScreen = View:extend {
175
235
                 self.console:watch('the.player.y', 'the.player.y')
176
236
                 self.console:watch('the.app.width', 'the.app.width')
177
237
                 self.console:watch('the.app.height', 'the.app.height')
 
238
                 self.console:watch('num mirrors', '#the.mirrors.sprites')
 
239
                 self.console:watch('num rocks', '#the.rocks.sprites')
178
240
                 --self.console:watch('drawTook', 'the.drawTook')
179
241
 
180
242
                 -- back off that dark overlay a bit