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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-20 16:51:19 UTC
  • Revision ID: josh@9ix.org-20130520165119-mkjh7d9408e6ig0u
extract updating score.  update score again when you calc high score - 
should mitigate a bug I saw happen when thor played that put final score 
+ high score out of sync

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                              x = self.x + self.width / 2,
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                              y = self.y + self.height / 2,
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                           }
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                           the.app.view:add(b)
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                           self.lastFired = love.timer.getTime()
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                     end
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                  end,
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                        font = 25,
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                        text = "Game Over" }
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                     the.app.view:add(over)
 
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                     the.app.view:updateScore()
 
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                     local score = love.timer.getTime() - the.app.view.gameStart
 
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                     if score > the.storage.data.highScore then
 
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                        the.storage.data.highScore = score
 
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                        the.storage:save()
 
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                        the.highScore.text = string.format(
 
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                           'High Score: %d:%02d', score / 60, score % 60
 
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                        )
 
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                     end
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                  end
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               end
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}
 
 
b'\\ No newline at end of file'