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  • Committer: Josh C
  • Date: 2013-05-20 16:51:19 UTC
  • Revision ID: josh@9ix.org-20130520165119-mkjh7d9408e6ig0u
extract updating score.  update score again when you calc high score - 
should mitigate a bug I saw happen when thor played that put final score 
+ high score out of sync

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   onUpdate = function(self, dt)
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                 if love.timer.getTime() - self.createdAt > 0.7 then
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                    -- TODO: reuse these (see factory idea above)
 
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                    the.bullets:remove(self)
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                    self:die()
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                    the.app.view:remove(self)
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                    the.bullets:remove(self)
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                 end
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              end
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}
 
 
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