/spacey

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  • Committer: Josh C
  • Date: 2013-05-20 01:09:55 UTC
  • Revision ID: josh@9ix.org-20130520010955-8kzcxxe7sa8pdk8e
don't keep spawning rocks after death.

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              self.gameStart = love.timer.getTime()
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           end,
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   onUpdate = function(self, dt)
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                 if love.timer.getTime() > self.lastRock + self.rockInterval then
 
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                 if the.player.active and love.timer.getTime() > self.lastRock + self.rockInterval then
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                    local unseenRock = nil
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                    while not unseenRock do
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                       local rock = Rock:new{
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                 self.console:watch('the.app.width', 'the.app.width')
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                 self.console:watch('the.app.height', 'the.app.height')
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                 self.console:watch('num mirrors', '#the.mirrors.sprites')
 
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                 self.console:watch('num rocks', '#the.rocks.sprites')
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                 --self.console:watch('drawTook', 'the.drawTook')
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                 -- back off that dark overlay a bit