/spacey

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  • Committer: Josh C
  • Date: 2013-05-18 00:09:56 UTC
  • Revision ID: josh@9ix.org-20130518000956-s9717aensfsq1b3c
fix double-removing sprites (and subsequent zombie mirror bullets).  
also lots of debug stuff.

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require 'zoetrope'
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vector = require 'vector'
 
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--inspect = require 'inspect'
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require 'group'
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                 end
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                 the.bullets:collide(the.rockColliders)
 
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                 -- for _, mirror in ipairs(the.mirrors.sprites) do
 
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                 --    if not mirror.of then
 
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                 --       print('mirror:' .. inspect(mirror))
 
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                 --       error('mirror OF NOTHING')
 
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                 --    end
 
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                 -- end
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              end,
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   onEndFrame = function(self)
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                   if the.player.active then
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                 self.console:watch('the.player.y', 'the.player.y')
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                 self.console:watch('the.app.width', 'the.app.width')
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                 self.console:watch('the.app.height', 'the.app.height')
 
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                 self.console:watch('num mirrors', '#the.mirrors.sprites')
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                 --self.console:watch('drawTook', 'the.drawTook')
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                 -- back off that dark overlay a bit