/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-04 20:47:29 UTC
  • Revision ID: josh@9ix.org-20130504204729-0g2wmw6k4nvsh58s
basecode main.lua

Show diffs side-by-side

added added

removed removed

Lines of Context:
1
 
CrystalPlayer = Fill:extend{
2
 
   fill = {255,0,0},
3
 
   height = 32,
4
 
   width = 32,
5
 
   onStartFrame = function(self)
6
 
                     if the.mouse:pressed() then
7
 
                        print('hi')
8
 
                     end
9
 
 
10
 
                     local dx = love.mouse.getX() - the.app.width / 2
11
 
                     local dy = love.mouse.getY() - the.app.height / 2
12
 
 
13
 
                     self.acceleration.x = dx * 10
14
 
                     self.acceleration.y = dy * 10
15
 
 
16
 
                     --print(dx, dy)
17
 
 
18
 
                     love.mouse.setPosition(the.app.width /2, the.app.height/2)
19
 
                  end
20
 
}
21
 
 
22
 
local velLimit = 400
23
 
--local velLimit = 50
24
 
SpacePlayer = WrapTile:extend{
25
 
   image = 'data/ship.png',
26
 
   maxVelocity = {x=velLimit,y=velLimit},
27
 
   minVelocity = {x=-velLimit, y=-velLimit},
28
 
   lastFired = 0,
29
 
   onNew = function(self)
30
 
              self.thrust = Tile:new{image = 'data/thrust.png'}
31
 
           end,
32
 
   onStartFrame = function(self)
33
 
                     --- TAKE 2
34
 
 
35
 
                     local mouseVec = vector.new(
36
 
                        love.mouse.getX() - the.app.width / 2,
37
 
                        love.mouse.getY() - the.app.height / 2
38
 
                     )
39
 
 
40
 
                     self.rotation = math.atan2(mouseVec.y, mouseVec.x)
41
 
 
42
 
                     if mouseVec:len2() > 64^2 then
43
 
                        self.acceleration = vector.new(300, 0)
44
 
                        self.acceleration:rotate_inplace(self.rotation)
45
 
                        self.thrust.visible = true
46
 
                     else
47
 
                        self.acceleration = {x=0, y=0}
48
 
                        self.thrust.visible = false
49
 
                        if DEBUG and the.console.visible then
50
 
                           self.velocity = {x=0, y=0}
51
 
                        end
52
 
                     end
53
 
 
54
 
                     if the.mouse:pressed() and -- assumes left button
55
 
                       love.timer.getTime() - self.lastFired > 0.25 and
56
 
                       the.cursor:inTargetArea() then
57
 
                           --print('pew')
58
 
                           b = Bullet:new{
59
 
                              x = self.x + self.width / 2,
60
 
                              y = self.y + self.height / 2,
61
 
                           }
62
 
                           self.lastFired = love.timer.getTime()
63
 
                     end
64
 
                  end,
65
 
   onUpdate = function(self)
66
 
                 self.thrust.x = self.x - self.width
67
 
                 self.thrust.y = self.y
68
 
                 self.thrust.rotation = self.rotation
69
 
              end,
70
 
   onEndFrame = function(self)
71
 
                   self:collide(the.rockColliders)
72
 
                end,
73
 
   onCollide = function(self, other)
74
 
                  if other:instanceOf(RockCollider) then
75
 
                     the.app.view:add( Boom:new {
76
 
                                          x = self.x,
77
 
                                          y = self.y,
78
 
                                          velocity = { rotation = 5 }
79
 
                                       })
80
 
 
81
 
                     self:die()
82
 
                     self.thrust:die()
83
 
 
84
 
                     the.over.visible = true
85
 
                     the.instructions.visible = true
86
 
                     the.app.view:updateScore()
87
 
 
88
 
                     local score = love.timer.getTime() - the.app.view.gameStart
89
 
                     if score > the.storage.data.highScore then
90
 
                        the.storage.data.highScore = score
91
 
                        the.storage:save()
92
 
 
93
 
                        the.highScore.text = string.format(
94
 
                           'High Score: %d:%02d', score / 60, score % 60
95
 
                        )
96
 
                     end
97
 
                  end
98
 
               end
99
 
}
 
 
b'\\ No newline at end of file'