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Viewing changes to wrap_tile.lua

  • Committer: Josh C
  • Date: 2013-05-14 00:15:01 UTC
  • Revision ID: josh@9ix.org-20130514001501-z14e702ncp21s0yr
try to not spawn rocks where you can see them.  not working if screen 
crosses game boundaries.

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               self:wrap()
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               self:reflect()
 
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               -- TODO: make sure mirrors are cleaned up when we are
 
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               -- killed / removed from view
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            end
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}
 
 
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