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  • Committer: Josh C
  • Date: 2013-05-14 00:15:01 UTC
  • Revision ID: josh@9ix.org-20130514001501-z14e702ncp21s0yr
try to not spawn rocks where you can see them.  not working if screen 
crosses game boundaries.

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              self.rotation = math.atan2(self.velocity.y, self.velocity.x)
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              self.createdAt = love.timer.getTime()
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              the.bullets:add(self)
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           end,
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   onUpdate = function(self, dt)
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                 if love.timer.getTime() - self.createdAt > 0.7 then
 
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                 if love.timer.getTime() - self.createdAt > 1 then
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                    -- TODO: reuse these (see factory idea above)
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                    the.bullets:remove(self)
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                    self:die()
 
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                    the.app.view:remove(self)
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                 end
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              end
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}
 
 
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