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Viewing changes to wrap_tile.lua

  • Committer: Josh C
  • Date: 2013-05-13 21:40:14 UTC
  • Revision ID: josh@9ix.org-20130513214014-cpvr4zqooyl6nxf3
don't fire from top-left corner of the ship.  ...  fire from center of 
ship for now.  :)

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                  self.yMirror = nil
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                  -- die?
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               end
 
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               if self.x ~= mirrorX and self.y ~= mirrorY then
 
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                  if not self.xyMirror then
 
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                     --print('creating mirror: X='..xyMirrorX..' Y='..xyMirrorY)
 
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                     self.xyMirror = Tile:new{ image = self.image }
 
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                     the.app.view:add(self.xyMirror)
 
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                  end
 
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                  self.xyMirror.x = mirrorX
 
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                  self.xyMirror.y = mirrorY
 
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                  self.xyMirror.rotation = self.rotation
 
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               elseif self.xyMirror then
 
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                  the.app.view:remove(self.xyMirror)
 
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                  self.xyMirror = nil
 
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                  -- die?
 
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               end
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            end,
 
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   onRemove = function(self)
 
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                 if self.xMirror then
 
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                    the.app.view:remove(self.xMirror)
 
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                 end
 
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                 if self.yMirror then
 
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                    the.app.view:remove(self.yMirror)
 
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                 end
 
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                 if self.xyMirror then
 
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                    the.app.view:remove(self.xyMirror)
 
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                 end
 
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              end,
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   update = function (self, elapsed)
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               Tile.update(self, elapsed)
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