/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-13 21:40:14 UTC
  • Revision ID: josh@9ix.org-20130513214014-cpvr4zqooyl6nxf3
don't fire from top-left corner of the ship.  ...  fire from center of 
ship for now.  :)

Show diffs side-by-side

added added

removed removed

Lines of Context:
5
5
--__ = require 'underscore'
6
6
vector = require 'vector'
7
7
 
 
8
require 'group'
 
9
 
8
10
require 'version'
 
11
require 'wrap_tile'
9
12
require 'player'
10
13
require 'enemy'
11
14
require 'cursor'
23
26
 
24
27
GameView = View:extend {
25
28
   onNew = function (self)
26
 
              for x = 1,30 do
27
 
                 for y = 1,30 do
28
 
                    self:add(Fill:new{x=x*400, y=y*400,
29
 
                                      width = 32, height = 32,
30
 
                                      fill = {0,0,255}
31
 
                                   })
32
 
                 end
33
 
              end
 
29
              -- for x = 1,30 do
 
30
              --    for y = 1,30 do
 
31
              --       self:add(Fill:new{x=x*400, y=y*400,
 
32
              --                         width = 32, height = 32,
 
33
              --                         fill = {0,0,255}
 
34
              --                      })
 
35
              --    end
 
36
              -- end
 
37
 
 
38
              the.bg = Tile:new{
 
39
                 image = 'data/stars3.png',
 
40
                 -- 1366x768 * 3
 
41
                 width = 4098,
 
42
                 height = 2304
 
43
              }
 
44
              self:add(the.bg)
34
45
 
35
46
              --the.player = CrystalPlayer:new{x=400,y=300}
36
 
              the.player = SpacePlayer:new{x=400,y=300}
 
47
              the.player = SpacePlayer:new{x=1366,y=768}
37
48
              self:add(the.player)
38
49
 
39
50
              self:add(Enemy:new{x=400, y=300})
75
86
              if DEBUG then
76
87
                 self.console:watch('VERSION', 'VERSION')
77
88
                 self.console:watch('updateTook', 'the.updateTook')
 
89
                 self.console:watch('the.player.x', 'the.player.x')
 
90
                 self.console:watch('the.player.y', 'the.player.y')
 
91
                 self.console:watch('the.app.width', 'the.app.width')
 
92
                 self.console:watch('the.app.height', 'the.app.height')
78
93
                 --self.console:watch('drawTook', 'the.drawTook')
 
94
 
 
95
                 -- back off that dark overlay a bit
 
96
                 self.console.fill.fill[4] = 75
79
97
              end
80
98
           end,
81
99
   onUpdate = function (self, dt)