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Viewing changes to bullet.lua

  • Committer: Josh C
  • Date: 2013-05-13 21:25:26 UTC
  • Revision ID: josh@9ix.org-20130513212526-3q6md6n9xzhcmoa6
and that fixes the corner bug

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              self.rotation = math.atan2(self.velocity.y, self.velocity.x)
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              self.createdAt = love.timer.getTime()
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              the.bullets:add(self)
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           end,
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   onUpdate = function(self, dt)
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                 if love.timer.getTime() - self.createdAt > 0.7 then
 
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                 if love.timer.getTime() - self.createdAt > 1 then
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                    -- TODO: reuse these (see factory idea above)
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                    the.bullets:remove(self)
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                    self:die()
 
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                    the.app.view:remove(self)
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                 end
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              end
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}
 
 
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