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Viewing changes to bullet.lua

  • Committer: Josh C
  • Date: 2013-05-13 21:25:26 UTC
  • Revision ID: josh@9ix.org-20130513212526-3q6md6n9xzhcmoa6
and that fixes the corner bug

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-- TODO: these need to come out of a factory
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Bullet = Tile:extend {
 
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Bullet = WrapTile:extend {
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   image = 'data/laser.png',
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   onNew = function(self)
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              self.velocity = vector.new(800, 0) -- veclocity 800
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              self.velocity:rotate_inplace(self.rotation)
 
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              --self.velocity = vector.new(1000, 0) -- veclocity 800
 
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              --self.velocity:rotate_inplace(self.rotation)
 
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              self.velocity = vector.new(
 
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                 love.mouse.getX() - the.app.width / 2,
 
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                 love.mouse.getY() - the.app.height / 2
 
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              )
 
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              self.velocity:normalize_inplace()
 
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              self.velocity = self.velocity * 1000
 
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              self.rotation = math.atan2(self.velocity.y, self.velocity.x)
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              self.createdAt = love.timer.getTime()
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           end,
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   onUpdate = function(self, dt)
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                 if love.timer.getTime() - self.createdAt > 2 then
 
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                 if love.timer.getTime() - self.createdAt > 1 then
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                    -- TODO: reuse these (see factory idea above)
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                    self:die()
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                    the.app.view:remove(self)