/spacey

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-13 20:41:14 UTC
  • Revision ID: josh@9ix.org-20130513204114-wtg735gs4b38wad4
extract wrapping behavior, wrap bullets

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                        self.acceleration:rotate_inplace(self.rotation)
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                     else
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                        self.acceleration = {x=0, y=0}
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                        if DEBUG and the.console.visible then
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                           self.velocity = {x=0, y=0}
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                        end
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                     end
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                     if the.mouse:pressed() and -- assumes left button
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                       the.cursor:inTargetArea() then
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                           --print('pew')
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                           b = Bullet:new{
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                              x = self.x + self.width / 2,
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                              y = self.y + self.height / 2,
 
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                              x = self.x, y = self.y,
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                           }
 
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                           the.app.view:add(b)
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                           self.lastFired = love.timer.getTime()
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                     end
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                  end,
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   onUpdate = function(self)
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              end,
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   onEndFrame = function(self)
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                   self:collide(the.rockColliders)
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                end,
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   onCollide = function(self, other)
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                  if other:instanceOf(RockCollider) then
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                     the.app.view:add( Boom:new {
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                                          x = self.x,
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                                          y = self.y,
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                                          velocity = { rotation = 5 }
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                                       })
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                     self:die()
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                     local over = Text:new{
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                        y = self.y,
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                        x = self.x - the.app.width / 2,
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                        width = the.app.width,
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                        align = 'center',
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                        font = 25,
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                        text = "Game Over" }
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                     the.app.view:add(over)
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                     the.app.view:updateScore()
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                     local score = love.timer.getTime() - the.app.view.gameStart
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                     if score > the.storage.data.highScore then
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                        the.storage.data.highScore = score
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                        the.storage:save()
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                        the.highScore.text = string.format(
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                           'High Score: %d:%02d', score / 60, score % 60
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                        )
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                     end
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                  end
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               end
 
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              end
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}
 
 
b'\\ No newline at end of file'