/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey

« back to all changes in this revision

Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-13 20:26:30 UTC
  • Revision ID: josh@9ix.org-20130513202630-jd3tf1rr5zp3gbcm
move player around looping world

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
STRICT = true
 
2
DEBUG = true
 
3
 
 
4
require 'zoetrope'
 
5
--__ = require 'underscore'
 
6
vector = require 'vector'
 
7
 
 
8
require 'version'
 
9
require 'player'
 
10
require 'enemy'
 
11
require 'cursor'
 
12
require 'bullet'
 
13
 
 
14
util = {
 
15
   signOf = function(value)
 
16
               if value >= 0 then
 
17
                  return 1
 
18
               else
 
19
                  return -1
 
20
               end
 
21
            end
 
22
}
 
23
 
 
24
GameView = View:extend {
 
25
   onNew = function (self)
 
26
              -- for x = 1,30 do
 
27
              --    for y = 1,30 do
 
28
              --       self:add(Fill:new{x=x*400, y=y*400,
 
29
              --                         width = 32, height = 32,
 
30
              --                         fill = {0,0,255}
 
31
              --                      })
 
32
              --    end
 
33
              -- end
 
34
 
 
35
              the.bg = Tile:new{
 
36
                 image = 'data/stars3.png',
 
37
                 -- 1366x768 * 3
 
38
                 width = 4098,
 
39
                 height = 2304
 
40
              }
 
41
              self:add(the.bg)
 
42
 
 
43
              --the.player = CrystalPlayer:new{x=400,y=300}
 
44
              the.player = SpacePlayer:new{x=1366,y=768}
 
45
              self:add(the.player)
 
46
 
 
47
              self:add(Enemy:new{x=400, y=300})
 
48
 
 
49
              the.cursor = Cursor:new()
 
50
              self:add(the.cursor)
 
51
 
 
52
              love.mouse.setGrab(true)
 
53
              love.mouse.setVisible(false)
 
54
 
 
55
              --self:loadLayers('data/map.lua')
 
56
              self.focus = the.player
 
57
              --self:clampTo(self.map)
 
58
           end,
 
59
   draw = function (self, x, y)
 
60
             View.draw(self, x, y)
 
61
             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
62
          end
 
63
}
 
64
 
 
65
MenuScreen = View:extend {
 
66
   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
67
   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
68
   onNew = function(self)
 
69
              self:add(self.title)
 
70
              self.title:centerAround(400, 200)
 
71
           end,
 
72
   onUpdate = function(self, elapsed)
 
73
                 if the.keys:allJustPressed() then
 
74
                    the.app.view = GameView:new()
 
75
                 end
 
76
              end
 
77
}
 
78
 
 
79
the.app = App:new {
 
80
   onRun = function (self)
 
81
              print('Version: ' .. VERSION)
 
82
              self.view = GameView:new()
 
83
              if DEBUG then
 
84
                 self.console:watch('VERSION', 'VERSION')
 
85
                 self.console:watch('updateTook', 'the.updateTook')
 
86
                 self.console:watch('the.player.x', 'the.player.x')
 
87
                 self.console:watch('the.player.y', 'the.player.y')
 
88
                 self.console:watch('the.app.width', 'the.app.width')
 
89
                 self.console:watch('the.app.height', 'the.app.height')
 
90
                 --self.console:watch('drawTook', 'the.drawTook')
 
91
              end
 
92
           end,
 
93
   onUpdate = function (self, dt)
 
94
                 if the.keys:justPressed('escape') then
 
95
                    self.quit()
 
96
                 end
 
97
              end,
 
98
   update = function (self, dt)
 
99
               the.updateStart = love.timer.getMicroTime()
 
100
               App.update(self, dt)
 
101
               if the.updateStart then
 
102
                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
103
               end
 
104
            end
 
105
}