/spacey

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-09 01:12:28 UTC
  • Revision ID: josh@9ix.org-20130509011228-7rp3uenr6lmpfwt8
change control scheme

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   onStartFrame = function(self)
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                     --- TAKE 2
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                     local mouseVec = vector.new(
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                        love.mouse.getX() - the.app.width / 2,
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                        love.mouse.getY() - the.app.height / 2
 
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                     self.rotation = math.atan2(
 
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                        love.mouse.getY() - the.app.height / 2,
 
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                        love.mouse.getX() - the.app.width / 2
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                     )
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                     self.rotation = math.atan2(mouseVec.y, mouseVec.x)
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                     if mouseVec:len2() > 64^2 then
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                        self.acceleration = vector.new(500, 0)
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                        self.acceleration:rotate_inplace(self.rotation)
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                     else
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                        self.acceleration = {x=0, y=0}
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                     end
 
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                     self.acceleration = vector.new(500, 0)
 
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                     self.acceleration:rotate_inplace(self.rotation)
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                     if the.mouse:pressed() and -- assumes left button
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                       love.timer.getTime() - self.lastFired > 0.25 and