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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-09 01:12:28 UTC
  • Revision ID: josh@9ix.org-20130509011228-7rp3uenr6lmpfwt8
change control scheme

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}
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local velLimit = 600
 
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--local velLimit = 50
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SpacePlayer = Tile:extend{
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   image = 'data/ship.png',
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   maxVelocity = {x=velLimit,y=velLimit},
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   minVelocity = {x=-velLimit, y=-velLimit},
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   lastFired = 0,
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   onStartFrame = function(self)
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                     --local dx = love.mouse.getX() - self.x
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                     --local dy = love.mouse.getY() - self.y
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                     local dx = love.mouse.getX() - the.app.width / 2
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                     local dy = love.mouse.getY() - the.app.height / 2
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                     self.acceleration.x = dx * 2
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                     self.acceleration.y = dy * 2
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                     --TODO: acceleration limit.  It should at least be proportional (not 16:9)
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                     if the.mouse:pressed() then -- assumes left button
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                        if love.timer.getTime() - self.lastFired > 0.25 then
 
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                     --- TAKE 2
 
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                     self.rotation = math.atan2(
 
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                        love.mouse.getY() - the.app.height / 2,
 
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                        love.mouse.getX() - the.app.width / 2
 
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                     )
 
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                     self.acceleration = vector.new(500, 0)
 
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                     self.acceleration:rotate_inplace(self.rotation)
 
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                     if the.mouse:pressed() and -- assumes left button
 
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                       love.timer.getTime() - self.lastFired > 0.25 and
 
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                       the.cursor:inTargetArea() then
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                           --print('pew')
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                           b = Bullet:new{
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                              x = self.x, y = self.y,
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                              rotation = self.rotation,
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                           }
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                           the.app.view:add(b)
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                           self.lastFired = love.timer.getTime()
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                        end
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                     end
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                  end,
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   onUpdate = function(self)
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                 self.rotation = math.atan2(self.velocity.y, self.velocity.x)
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              end
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}
 
 
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