/spacey

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  • Committer: Josh C
  • Date: 2013-05-07 22:24:32 UTC
  • Revision ID: josh@9ix.org-20130507222432-74d3ul1p8ffq40s5
only fire if cursor is in target area.  change cursor to reflect this.

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STRICT = true
 
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DEBUG = true
 
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require 'zoetrope'
 
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--__ = require 'underscore'
 
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vector = require 'vector'
 
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require 'version'
 
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require 'player'
 
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require 'enemy'
 
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require 'cursor'
 
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require 'bullet'
 
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util = {
 
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   signOf = function(value)
 
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               if value >= 0 then
 
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                  return 1
 
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               else
 
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                  return -1
 
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               end
 
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            end
 
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}
 
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GameView = View:extend {
 
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   onNew = function (self)
 
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              for x = 1,30 do
 
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                 for y = 1,30 do
 
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                    self:add(Fill:new{x=x*400, y=y*400,
 
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                                      width = 32, height = 32,
 
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                                      fill = {0,0,255}
 
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                                   })
 
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                 end
 
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              end
 
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              --the.player = CrystalPlayer:new{x=400,y=300}
 
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              the.player = SpacePlayer:new{x=400,y=300}
 
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              self:add(the.player)
 
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              self:add(Enemy:new{x=400, y=300})
 
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              the.cursor = Cursor:new()
 
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              self:add(the.cursor)
 
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              love.mouse.setGrab(true)
 
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              love.mouse.setVisible(false)
 
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              --self:loadLayers('data/map.lua')
 
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              self.focus = the.player
 
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              --self:clampTo(self.map)
 
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           end,
 
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   draw = function (self, x, y)
 
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             View.draw(self, x, y)
 
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             love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20)
 
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          end
 
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}
 
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MenuScreen = View:extend {
 
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   title = Text:new{text = "Press a key to start", font = 48, wordWrap = false},
 
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   --title = Tile:new{image = 'data/title.png', x = 0, y = 0},
 
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   onNew = function(self)
 
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              self:add(self.title)
 
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              self.title:centerAround(400, 200)
 
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           end,
 
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   onUpdate = function(self, elapsed)
 
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                 if the.keys:allJustPressed() then
 
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                    the.app.view = GameView:new()
 
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                 end
 
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              end
 
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}
 
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the.app = App:new {
 
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   onRun = function (self)
 
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              print('Version: ' .. VERSION)
 
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              self.view = GameView:new()
 
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              if DEBUG then
 
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                 self.console:watch('VERSION', 'VERSION')
 
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                 self.console:watch('updateTook', 'the.updateTook')
 
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                 --self.console:watch('drawTook', 'the.drawTook')
 
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              end
 
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           end,
 
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   onUpdate = function (self, dt)
 
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                 if the.keys:justPressed('escape') then
 
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                    self.quit()
 
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                 end
 
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              end,
 
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   update = function (self, dt)
 
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               the.updateStart = love.timer.getMicroTime()
 
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               App.update(self, dt)
 
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               if the.updateStart then
 
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                  the.updateTook = love.timer.getMicroTime() - the.updateStart
 
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               end
 
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            end
 
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}