/spacey

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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-07 21:30:17 UTC
  • Revision ID: josh@9ix.org-20130507213017-i9xbjk0qjjqe91dk
constant velocity for bullets.  using hump.vector e9b86ef 

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                        print('hi')
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                     end
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                     local dx = love.mouse.getX() - 400
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                     local dy = love.mouse.getY() - 300
 
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                     local dx = love.mouse.getX() - the.app.width / 2
 
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                     local dy = love.mouse.getY() - the.app.height / 2
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                     self.acceleration.x = dx * 10
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                     self.acceleration.y = dy * 10
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                     --print(dx, dy)
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                     love.mouse.setPosition(400,300)
 
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                     love.mouse.setPosition(the.app.width /2, the.app.height/2)
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                  end
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}
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   onStartFrame = function(self)
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                     --local dx = love.mouse.getX() - self.x
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                     --local dy = love.mouse.getY() - self.y
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                     local dx = love.mouse.getX() - 400
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                     local dy = love.mouse.getY() - 300
 
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                     local dx = love.mouse.getX() - the.app.width / 2
 
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                     local dy = love.mouse.getY() - the.app.height / 2
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                     self.acceleration.x = dx * 2
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                           b = Bullet:new{
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                              x = self.x, y = self.y,
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                              rotation = self.rotation,
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                              velocity = {
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                                 x = self.velocity.x * 1.5,
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                                 y = self.velocity.y * 1.5
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                              },
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                           }
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                           the.app.view:add(b)
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                           self.lastFired = love.timer.getTime()