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Viewing changes to player.lua

  • Committer: Josh C
  • Date: 2013-05-07 20:42:07 UTC
  • Revision ID: josh@9ix.org-20130507204207-yavvb4hhzhrjnw1e
fullscreen.  (there must be a more subtle way...)

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                     --TODO: acceleration limit.  It should at least be proportional (not 16:9)
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                     if the.mouse:pressed() and -- assumes left button
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                       love.timer.getTime() - self.lastFired > 0.25 and
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                       the.cursor:inTargetArea() then
 
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                     if the.mouse:pressed() then -- assumes left button
 
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                        if love.timer.getTime() - self.lastFired > 0.25 then
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                           --print('pew')
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                           b = Bullet:new{
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                              x = self.x, y = self.y,
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                              rotation = self.rotation,
 
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                              velocity = {
 
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                                 x = self.velocity.x * 1.5,
 
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                                 y = self.velocity.y * 1.5
 
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                              },
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                           }
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                           the.app.view:add(b)
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                           self.lastFired = love.timer.getTime()
 
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                        end
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                     end
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                  end,
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   onUpdate = function(self)