/spacey

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Viewing changes to main.lua

  • Committer: Josh C
  • Date: 2013-05-07 20:42:07 UTC
  • Revision ID: josh@9ix.org-20130507204207-yavvb4hhzhrjnw1e
fullscreen.  (there must be a more subtle way...)

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require 'version'
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require 'player'
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require 'enemy'
 
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require 'cursor'
 
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require 'bullet'
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util = {
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   signOf = function(value)
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              self:add(Enemy:new{x=400, y=300})
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              self:add(Cursor:new())
 
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              love.mouse.setGrab(true)
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              --love.mouse.setVisible(false)
 
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              love.mouse.setVisible(false)
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              --self:loadLayers('data/map.lua')
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              self.focus = the.player