1
CrystalPlayer = Fill:extend{
5
onStartFrame = function(self)
6
if the.mouse:pressed() then
10
local dx = love.mouse.getX() - 400
11
local dy = love.mouse.getY() - 300
13
self.acceleration.x = dx * 10
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self.acceleration.y = dy * 10
18
love.mouse.setPosition(400,300)
23
SpacePlayer = Tile:extend{
24
image = 'data/ship.png',
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maxVelocity = {x=velLimit,y=velLimit},
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minVelocity = {x=-velLimit, y=-velLimit},
27
onStartFrame = function(self)
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--local dx = love.mouse.getX() - self.x
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--local dy = love.mouse.getY() - self.y
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local dx = love.mouse.getX() - 400
31
local dy = love.mouse.getY() - 300
34
self.acceleration.x = dx * 2
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self.acceleration.y = dy * 2
37
--TODO: acceleration limit. It should at least be proportional (not 16:9)
39
onUpdate = function(self)
40
self.rotation = math.atan2(self.velocity.y, self.velocity.x)
b'\\ No newline at end of file'