/spacey

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26 by Josh C
rocks!
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Rock = WrapTile:extend {
27 by Josh C
try to not spawn rocks where you can see them. not working if screen
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   image = 'data/rock.png',
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   onNew = function(self)
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              --self.velocity = util.shortestVector(self, the.player):normalized() * 10
28 by Josh C
prepare a collision box for the rocks
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              --self.scale = 1
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29 by Josh C
shoot things!
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              self.collider = RockCollider:new{
28 by Josh C
prepare a collision box for the rocks
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                 --x = self.x,
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                 --y = self.y,
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                 width = self.width * self.scale,
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                 height = self.height * self.scale,
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                 rock = self
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              }
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              the.app.view:add(self.collider)
29 by Josh C
shoot things!
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              the.rockColliders:add(self.collider)
27 by Josh C
try to not spawn rocks where you can see them. not working if screen
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           end,
28 by Josh C
prepare a collision box for the rocks
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   onUpdate = function(self, dt)
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                 self.collider.x = self.x + self.width / 2 * (1 - self.scale)
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                 self.collider.y = self.y + self.height / 2 * (1 - self.scale)
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                 --self.collider.rotation = self.rotation -- ???
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              end,
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   onEndFrame = function(self)
27 by Josh C
try to not spawn rocks where you can see them. not working if screen
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                   -- onEndFrame to give a chance to go out of bounds then wrap
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                   if DEBUG and the.console.visible then
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                      if not self.text then
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                         self.text = Text:new()
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                         the.view:add(self.text)
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                      end
28 by Josh C
prepare a collision box for the rocks
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27 by Josh C
try to not spawn rocks where you can see them. not working if screen
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                      local pVec = util.shortestVector(self, the.player)
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                      self.text.text = pVec.x .. ', ' .. pVec.y
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                      self.text.x, self.text.y = self.x, self.y
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                      self.text.visible = true
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                   else
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                      if self.text then
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                         self.text.visible = false
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                      end
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                   end
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                end
28 by Josh C
prepare a collision box for the rocks
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}
29 by Josh C
shoot things!
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RockCollider = Fill:extend {
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   fill = {0,0,255},
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   onUpdate = function(self, dt)
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                 self.visible = DEBUG and the.console.visible
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              end,
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   onCollide = function(self, other)
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                  if other:instanceOf(Bullet) then
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                     the.app.view:remove(self.rock)
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                     the.app.view:remove(self)
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                     the.rockColliders:remove(self)
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                     self.rock = nil -- break circular reference
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                     the.app.view:remove(other)
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                     the.bullets:remove(other)
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                  end
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               end
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}