bzr branch
http://9ix.org/bzr/spacey
26
by Josh C
rocks! |
1 |
Rock = WrapTile:extend { |
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
2 |
image = 'data/rock.png', |
3 |
onNew = function(self) |
|
4 |
--self.velocity = util.shortestVector(self, the.player):normalized() * 10 |
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28
by Josh C
prepare a collision box for the rocks |
5 |
|
6 |
--self.scale = 1 |
|
7 |
||
8 |
self.collider = Fill:new{ |
|
9 |
fill = {0,0,255}, |
|
10 |
--x = self.x, |
|
11 |
--y = self.y, |
|
12 |
width = self.width * self.scale, |
|
13 |
height = self.height * self.scale, |
|
14 |
visible = false, |
|
15 |
rock = self |
|
16 |
} |
|
17 |
||
18 |
the.app.view:add(self.collider) |
|
19 |
table.insert(the.rockColliders, self.collider) |
|
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
20 |
end, |
28
by Josh C
prepare a collision box for the rocks |
21 |
onUpdate = function(self, dt) |
22 |
self.collider.x = self.x + self.width / 2 * (1 - self.scale) |
|
23 |
self.collider.y = self.y + self.height / 2 * (1 - self.scale) |
|
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--self.collider.rotation = self.rotation -- ??? |
|
25 |
end, |
|
26 |
onEndFrame = function(self) |
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27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
27 |
-- onEndFrame to give a chance to go out of bounds then wrap |
28 |
||
29 |
if DEBUG and the.console.visible then |
|
30 |
if not self.text then |
|
31 |
self.text = Text:new() |
|
32 |
the.view:add(self.text) |
|
33 |
end |
|
28
by Josh C
prepare a collision box for the rocks |
34 |
|
27
by Josh C
try to not spawn rocks where you can see them. not working if screen |
35 |
local pVec = util.shortestVector(self, the.player) |
36 |
self.text.text = pVec.x .. ', ' .. pVec.y |
|
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self.text.x, self.text.y = self.x, self.y |
|
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self.text.visible = true |
|
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else |
|
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if self.text then |
|
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self.text.visible = false |
|
42 |
end |
|
43 |
end |
|
44 |
end |
|
28
by Josh C
prepare a collision box for the rocks |
45 |
} |