bzr branch
http://9ix.org/bzr/spacey
1
by Josh C
zoetrope 1.4 |
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-- Class: Recorder |
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-- This records the user's inputs for playback at a later time, |
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-- or saving to a file. You must start recording *after* all input |
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-- objects are set up, and you should only run one recorder at a time. |
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-- |
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-- Extends: |
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-- <Sprite> |
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Recorder = Sprite:extend{ |
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-- private property: elapsed |
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-- either time elapsed while recording or playing back, in seconds |
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_elapsed = 0, |
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-- private property: mousePosTimer |
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-- used to make sure mouse motions are recorded even if no other event occurs |
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_mousePosTimer = 0, |
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-- Constant: IDLE |
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-- The recorder is currently doing nothing. |
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IDLE = 'idle', |
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-- Constant: RECORDING |
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-- The recorder is currently recording user input. |
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RECORDING = 'recording', |
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-- Constant: PLAYING |
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-- The recorder is currently playing back user input. |
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PLAYING = 'playing', |
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-- Property: mousePosInterval |
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-- How often, in seconds, we should capture the mouse position. |
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-- This records the mouse position when other events occur, too, so |
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-- it's possible the interval will be even higher in reality. |
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-- Setting this number lower will burn memory. |
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mousePosInterval = 0.05, |
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-- Property: state |
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-- One of the state constants, indicates what the recorder is currently doing. |
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-- Property: record |
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-- A table of inputs with timing information. |
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new = function (self, obj) |
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obj = self:extend(obj) |
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obj.state = Recorder.IDLE |
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Sprite.new(obj) |
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return obj |
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end, |
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-- Method: startRecording |
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-- Begins recording user inputs. If the recorder is already recording, |
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-- this has no effect. |
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-- |
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-- Arguments: |
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-- record - Record to use. Any existing data is appended to. |
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-- If omitted, the current record is used. If the current |
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-- record is unset, this creates a new record. |
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-- |
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-- Returns: |
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-- nothing |
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startRecording = function (self, record) |
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if self.state ~= Recorder.IDLE then return end |
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-- set up properties |
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self.record = record or self.record or {} |
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self.state = Recorder.RECORDING |
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self._elapsed = 0 |
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self._mousePosTimer = 0 |
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-- insert ourselves into event handlers |
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self:stealInputs() |
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end, |
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-- Method: stopRecording |
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-- Stops recording user inputs. If the recorder wasn't recording anyway, |
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-- this does nothing. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- nothing |
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stopRecording = function (self) |
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if self.state ~= Recorder.RECORDING then return end |
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self.state = Recorder.IDLE |
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self:restoreInputs() |
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love.keypressed = self.origKeyPressed |
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love.keyreleased = self.origKeyReleased |
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end, |
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-- Method: startPlaying |
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-- Starts playing back user inputs. If this is already playing |
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-- a recording, this restarts it. |
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-- |
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-- Arguments: |
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-- record - Record to play back. If omitted, this uses |
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-- the recorder's record property. |
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-- |
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-- Returns: |
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-- nothing |
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startPlaying = function (self, record) |
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record = record or self.record |
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-- if we are currently recording, ignore the request |
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if self.state == Recorder.RECORDING then return end |
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-- restart if needed |
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if self.state == Recorder.PLAYING then |
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self:stopPlaying() |
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end |
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self.state = Recorder.PLAYING |
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self._elapsed = 0 |
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self.playbackIndex = 1 |
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self:stealInputs() |
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end, |
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-- Method: stopPlaying |
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-- Stops playing back user inputs. |
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-- |
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-- Arguments: |
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-- none |
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-- |
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-- Returns: |
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-- nothing |
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stopPlaying = function (self) |
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if not self.state == Recorder.PLAYING then return end |
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self.state = Recorder.IDLE |
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self:restoreInputs() |
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end, |
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stealInputs = function (self) |
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local this = self |
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self.origKeyPressed = love.keypressed |
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love.keypressed = function (key, code) this:recordKeyPress(key, code) end |
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self.origKeyReleased = love.keyreleased |
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love.keyreleased = function (key, code) this:recordKeyRelease(key, code) end |
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self.origMousePressed = love.mousepressed |
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love.mousepressed = function (x, y, button) this:recordMousePress(x, y, button) end |
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self.origMouseReleased = love.mousereleased |
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love.mousereleased = function (x, y, button) this:recordMouseRelease(x, y, button) end |
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end, |
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restoreInputs = function (self) |
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love.keypressed = self.origKeyPressed |
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love.keyreleased = self.origKeyReleased |
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love.mousepressed = self.origMousePressed |
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love.mousereleased = self.origMouseReleased |
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end, |
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recordKeyPress = function (self, key, unicode) |
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table.insert(self.record, { self._elapsed, the.mouse.x, the.mouse.y, 'keypress', key, unicode }) |
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self._mousePosTimer = 0 |
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if self.origKeyPressed then |
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self.origKeyPressed(key, unicode) |
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end |
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end, |
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recordKeyRelease = function (self, key, unicode) |
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table.insert(self.record, { self._elapsed, the.mouse.x, the.mouse.y, 'keyrelease', key, unicode }) |
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self._mousePosTimer = 0 |
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if self.origKeyReleased then |
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self.origKeyReleased(key, unicode) |
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end |
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end, |
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recordMousePress = function (self, x, y, button) |
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table.insert(self.record, { self._elapsed, x, y, 'mousepress', button }) |
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self._mousePosTimer = 0 |
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if self.origMousePressed then |
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self.origMousePressed(x, y, button) |
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end |
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end, |
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recordMouseRelease = function (self, x, y, button) |
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table.insert(self.record, { self._elapsed, x, y, 'mouserelease', button }) |
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self._mousePosTimer = 0 |
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if self.origMouseReleased then |
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self.origMouseReleased(x, y, button) |
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end |
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end, |
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update = function (self, elapsed) |
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-- increment timers |
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if self.state ~= Recorder.IDLE then |
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self._elapsed = self._elapsed + elapsed |
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end |
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-- record mouse position if the timer has expired |
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if self.state == Recorder.RECORDING then |
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self._mousePosTimer = self._mousePosTimer + elapsed |
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if self._mousePosTimer > self.mousePosInterval then |
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table.insert(self.record, { self._elapsed, the.mouse.x, the.mouse.y }) |
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self._mousePosTimer = 0 |
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end |
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end |
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-- handle playback |
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if self.state == Recorder.PLAYING and self._elapsed >= self.record[self.playbackIndex][1] then |
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local event = self.record[self.playbackIndex] |
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love.mouse.setPosition(event[2], event[3]) |
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if event[4] == 'keypress' and self.origKeyPressed then |
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self.origKeyPressed(event[5], event[6]) |
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elseif event[4] == 'keyrelease' and self.origKeyReleased then |
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self.origKeyReleased(event[5], event[6]) |
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elseif event[4] == 'mousepress' and self.origMousePressed then |
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self.origMousePressed(event[2], event[3], event[5]) |
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elseif event[4] == 'mouserelease' and self.origMouseReleased then |
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self.origMouseReleased(event[2], event[3], event[5]) |
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end |
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self.playbackIndex = self.playbackIndex + 1 |
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if self.playbackIndex > #self.record then |
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self:stopPlaying() |
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end |
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end |
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end |
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} |