bzr branch
http://9ix.org/bzr/spacey
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
1 |
CrystalPlayer = Fill:extend{ |
2 |
fill = {255,0,0}, |
|
3 |
height = 32, |
|
4 |
width = 32, |
|
5 |
onStartFrame = function(self) |
|
6 |
if the.mouse:pressed() then |
|
7 |
print('hi') |
|
8 |
end |
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9 |
||
12
by Josh C
fullscreen. (there must be a more subtle way...) |
10 |
local dx = love.mouse.getX() - the.app.width / 2 |
11 |
local dy = love.mouse.getY() - the.app.height / 2 |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
12 |
|
13 |
self.acceleration.x = dx * 10 |
|
14 |
self.acceleration.y = dy * 10 |
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15 |
||
16 |
--print(dx, dy) |
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17 |
||
12
by Josh C
fullscreen. (there must be a more subtle way...) |
18 |
love.mouse.setPosition(the.app.width /2, the.app.height/2) |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
19 |
end |
20 |
} |
|
21 |
||
20
by Josh C
slow the ship down a bit |
22 |
local velLimit = 400 |
15
by Josh C
get lasers going the right way |
23 |
--local velLimit = 50 |
6
by Josh C
ship graphic. point it in the direction of movement. |
24 |
SpacePlayer = Tile:extend{ |
25 |
image = 'data/ship.png', |
|
5
by Josh C
maxVelocity |
26 |
maxVelocity = {x=velLimit,y=velLimit}, |
27 |
minVelocity = {x=-velLimit, y=-velLimit}, |
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11
by Josh C
pew pew! |
28 |
lastFired = 0, |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
29 |
onStartFrame = function(self) |
16
by Josh C
change control scheme |
30 |
--- TAKE 2 |
31 |
||
17
by Josh C
dead zone with no acceleration |
32 |
local mouseVec = vector.new( |
33 |
love.mouse.getX() - the.app.width / 2, |
|
34 |
love.mouse.getY() - the.app.height / 2 |
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16
by Josh C
change control scheme |
35 |
) |
36 |
||
17
by Josh C
dead zone with no acceleration |
37 |
self.rotation = math.atan2(mouseVec.y, mouseVec.x) |
38 |
||
39 |
if mouseVec:len2() > 64^2 then |
|
20
by Josh C
slow the ship down a bit |
40 |
self.acceleration = vector.new(300, 0) |
17
by Josh C
dead zone with no acceleration |
41 |
self.acceleration:rotate_inplace(self.rotation) |
42 |
else |
|
43 |
self.acceleration = {x=0, y=0} |
|
44 |
end |
|
11
by Josh C
pew pew! |
45 |
|
14
by Josh C
only fire if cursor is in target area. change cursor to reflect this. |
46 |
if the.mouse:pressed() and -- assumes left button |
47 |
love.timer.getTime() - self.lastFired > 0.25 and |
|
48 |
the.cursor:inTargetArea() then |
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11
by Josh C
pew pew! |
49 |
--print('pew') |
50 |
b = Bullet:new{ |
|
51 |
x = self.x, y = self.y, |
|
52 |
} |
|
53 |
the.app.view:add(b) |
|
54 |
self.lastFired = love.timer.getTime() |
|
55 |
end |
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6
by Josh C
ship graphic. point it in the direction of movement. |
56 |
end, |
57 |
onUpdate = function(self) |
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19
by Josh C
move player around looping world |
58 |
if self.x < the.app.width / 2 then |
59 |
self.x = the.bg.width - the.app.width / 2 |
|
60 |
elseif self.x > the.bg.width - the.app.width / 2 then |
|
61 |
self.x = the.app.width / 2 |
|
62 |
end |
|
63 |
||
64 |
if self.y < the.app.height / 2 then |
|
65 |
self.y = the.bg.height - the.app.height / 2 |
|
66 |
elseif self.y > the.bg.height - the.app.height / 2 then |
|
67 |
self.y = the.app.height / 2 |
|
68 |
end |
|
69 |
||
6
by Josh C
ship graphic. point it in the direction of movement. |
70 |
end |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
71 |
} |