/spacey

To get this branch, use:
bzr branch http://9ix.org/bzr/spacey
4 by Josh C
trying some movement styles. derivatives on crystal quest movement.
1
CrystalPlayer = Fill:extend{
2
   fill = {255,0,0},
3
   height = 32,
4
   width = 32,
5
   onStartFrame = function(self)
6
                     if the.mouse:pressed() then
7
                        print('hi')
8
                     end
9
12 by Josh C
fullscreen. (there must be a more subtle way...)
10
                     local dx = love.mouse.getX() - the.app.width / 2
11
                     local dy = love.mouse.getY() - the.app.height / 2
4 by Josh C
trying some movement styles. derivatives on crystal quest movement.
12
13
                     self.acceleration.x = dx * 10
14
                     self.acceleration.y = dy * 10
15
16
                     --print(dx, dy)
17
12 by Josh C
fullscreen. (there must be a more subtle way...)
18
                     love.mouse.setPosition(the.app.width /2, the.app.height/2)
4 by Josh C
trying some movement styles. derivatives on crystal quest movement.
19
                  end
20
}
21
5 by Josh C
maxVelocity
22
local velLimit = 600
15 by Josh C
get lasers going the right way
23
--local velLimit = 50
6 by Josh C
ship graphic. point it in the direction of movement.
24
SpacePlayer = Tile:extend{
25
   image = 'data/ship.png',
5 by Josh C
maxVelocity
26
   maxVelocity = {x=velLimit,y=velLimit},
27
   minVelocity = {x=-velLimit, y=-velLimit},
11 by Josh C
pew pew!
28
   lastFired = 0,
4 by Josh C
trying some movement styles. derivatives on crystal quest movement.
29
   onStartFrame = function(self)
16 by Josh C
change control scheme
30
                     --- TAKE 2
31
17 by Josh C
dead zone with no acceleration
32
                     local mouseVec = vector.new(
33
                        love.mouse.getX() - the.app.width / 2,
34
                        love.mouse.getY() - the.app.height / 2
16 by Josh C
change control scheme
35
                     )
36
17 by Josh C
dead zone with no acceleration
37
                     self.rotation = math.atan2(mouseVec.y, mouseVec.x)
38
39
                     if mouseVec:len2() > 64^2 then
40
                        self.acceleration = vector.new(500, 0)
41
                        self.acceleration:rotate_inplace(self.rotation)
42
                     else
43
                        self.acceleration = {x=0, y=0}
44
                     end
11 by Josh C
pew pew!
45
14 by Josh C
only fire if cursor is in target area. change cursor to reflect this.
46
                     if the.mouse:pressed() and -- assumes left button
47
                       love.timer.getTime() - self.lastFired > 0.25 and
48
                       the.cursor:inTargetArea() then
11 by Josh C
pew pew!
49
                           --print('pew')
50
                           b = Bullet:new{
51
                              x = self.x, y = self.y,
52
                           }
53
                           the.app.view:add(b)
54
                           self.lastFired = love.timer.getTime()
55
                     end
6 by Josh C
ship graphic. point it in the direction of movement.
56
                  end,
57
   onUpdate = function(self)
58
              end
4 by Josh C
trying some movement styles. derivatives on crystal quest movement.
59
}