bzr branch
http://9ix.org/bzr/spacey
3
by Josh C
basecode main.lua |
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STRICT = true |
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DEBUG = true |
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require 'zoetrope' |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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--__ = require 'underscore' |
13
by Josh C
constant velocity for bullets. using hump.vector e9b86ef |
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vector = require 'vector' |
3
by Josh C
basecode main.lua |
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require 'version' |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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require 'player' |
7
by Josh C
enemy |
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require 'enemy' |
8
by Josh C
targeting cursor (manual switch to start) |
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require 'cursor' |
11
by Josh C
pew pew! |
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require 'bullet' |
7
by Josh C
enemy |
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util = { |
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signOf = function(value) |
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if value >= 0 then |
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return 1 |
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else |
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return -1 |
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end |
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end |
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} |
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3
by Josh C
basecode main.lua |
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GameView = View:extend { |
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onNew = function (self) |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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for x = 1,30 do |
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for y = 1,30 do |
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self:add(Fill:new{x=x*400, y=y*400, |
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width = 32, height = 32, |
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fill = {0,0,255} |
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}) |
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end |
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end |
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--the.player = CrystalPlayer:new{x=400,y=300} |
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the.player = SpacePlayer:new{x=400,y=300} |
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self:add(the.player) |
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7
by Josh C
enemy |
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self:add(Enemy:new{x=400, y=300}) |
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14
by Josh C
only fire if cursor is in target area. change cursor to reflect this. |
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the.cursor = Cursor:new() |
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self:add(the.cursor) |
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8
by Josh C
targeting cursor (manual switch to start) |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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love.mouse.setGrab(true) |
8
by Josh C
targeting cursor (manual switch to start) |
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love.mouse.setVisible(false) |
3
by Josh C
basecode main.lua |
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--self:loadLayers('data/map.lua') |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
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self.focus = the.player |
3
by Josh C
basecode main.lua |
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--self:clampTo(self.map) |
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end, |
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draw = function (self, x, y) |
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View.draw(self, x, y) |
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love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
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end |
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} |
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MenuScreen = View:extend { |
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title = Text:new{text = "Press a key to start", font = 48, wordWrap = false}, |
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--title = Tile:new{image = 'data/title.png', x = 0, y = 0}, |
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onNew = function(self) |
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self:add(self.title) |
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self.title:centerAround(400, 200) |
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end, |
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onUpdate = function(self, elapsed) |
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if the.keys:allJustPressed() then |
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the.app.view = GameView:new() |
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end |
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end |
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} |
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the.app = App:new { |
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onRun = function (self) |
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print('Version: ' .. VERSION) |
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self.view = GameView:new() |
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if DEBUG then |
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self.console:watch('VERSION', 'VERSION') |
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self.console:watch('updateTook', 'the.updateTook') |
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--self.console:watch('drawTook', 'the.drawTook') |
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end |
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end, |
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onUpdate = function (self, dt) |
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if the.keys:justPressed('escape') then |
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self.quit() |
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end |
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end, |
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update = function (self, dt) |
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the.updateStart = love.timer.getMicroTime() |
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App.update(self, dt) |
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if the.updateStart then |
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the.updateTook = love.timer.getMicroTime() - the.updateStart |
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end |
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end |
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} |