bzr branch
http://9ix.org/bzr/spacey
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
1 |
CrystalPlayer = Fill:extend{ |
2 |
fill = {255,0,0}, |
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3 |
height = 32, |
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4 |
width = 32, |
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5 |
onStartFrame = function(self) |
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6 |
if the.mouse:pressed() then |
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7 |
print('hi') |
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8 |
end |
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9 |
||
12
by Josh C
fullscreen. (there must be a more subtle way...) |
10 |
local dx = love.mouse.getX() - the.app.width / 2 |
11 |
local dy = love.mouse.getY() - the.app.height / 2 |
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4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
12 |
|
13 |
self.acceleration.x = dx * 10 |
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self.acceleration.y = dy * 10 |
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15 |
||
16 |
--print(dx, dy) |
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17 |
||
12
by Josh C
fullscreen. (there must be a more subtle way...) |
18 |
love.mouse.setPosition(the.app.width /2, the.app.height/2) |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
19 |
end |
20 |
} |
|
21 |
||
5
by Josh C
maxVelocity |
22 |
local velLimit = 600 |
6
by Josh C
ship graphic. point it in the direction of movement. |
23 |
SpacePlayer = Tile:extend{ |
24 |
image = 'data/ship.png', |
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5
by Josh C
maxVelocity |
25 |
maxVelocity = {x=velLimit,y=velLimit}, |
26 |
minVelocity = {x=-velLimit, y=-velLimit}, |
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11
by Josh C
pew pew! |
27 |
lastFired = 0, |
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
28 |
onStartFrame = function(self) |
29 |
--local dx = love.mouse.getX() - self.x |
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30 |
--local dy = love.mouse.getY() - self.y |
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12
by Josh C
fullscreen. (there must be a more subtle way...) |
31 |
local dx = love.mouse.getX() - the.app.width / 2 |
32 |
local dy = love.mouse.getY() - the.app.height / 2 |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
33 |
|
34 |
||
35 |
self.acceleration.x = dx * 2 |
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36 |
self.acceleration.y = dy * 2 |
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7
by Josh C
enemy |
37 |
|
38 |
--TODO: acceleration limit. It should at least be proportional (not 16:9) |
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11
by Josh C
pew pew! |
39 |
|
40 |
if the.mouse:pressed() then -- assumes left button |
|
41 |
if love.timer.getTime() - self.lastFired > 0.25 then |
|
42 |
--print('pew') |
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43 |
b = Bullet:new{ |
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44 |
x = self.x, y = self.y, |
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45 |
rotation = self.rotation, |
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46 |
velocity = { |
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47 |
x = self.velocity.x * 1.5, |
|
48 |
y = self.velocity.y * 1.5 |
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49 |
}, |
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50 |
} |
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51 |
the.app.view:add(b) |
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52 |
self.lastFired = love.timer.getTime() |
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53 |
end |
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54 |
end |
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6
by Josh C
ship graphic. point it in the direction of movement. |
55 |
end, |
56 |
onUpdate = function(self) |
|
57 |
self.rotation = math.atan2(self.velocity.y, self.velocity.x) |
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58 |
end |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
59 |
} |