bzr branch
http://9ix.org/bzr/spacey
3
by Josh C
basecode main.lua |
1 |
STRICT = true |
2 |
DEBUG = true |
|
3 |
||
4 |
require 'zoetrope' |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
5 |
--__ = require 'underscore' |
3
by Josh C
basecode main.lua |
6 |
|
7 |
require 'version' |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
8 |
require 'player' |
7
by Josh C
enemy |
9 |
require 'enemy' |
8
by Josh C
targeting cursor (manual switch to start) |
10 |
require 'cursor' |
7
by Josh C
enemy |
11 |
|
12 |
util = { |
|
13 |
signOf = function(value) |
|
14 |
if value >= 0 then |
|
15 |
return 1 |
|
16 |
else |
|
17 |
return -1 |
|
18 |
end |
|
19 |
end |
|
20 |
} |
|
3
by Josh C
basecode main.lua |
21 |
|
22 |
GameView = View:extend { |
|
23 |
onNew = function (self) |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
24 |
for x = 1,30 do |
25 |
for y = 1,30 do |
|
26 |
self:add(Fill:new{x=x*400, y=y*400, |
|
27 |
width = 32, height = 32, |
|
28 |
fill = {0,0,255} |
|
29 |
}) |
|
30 |
end |
|
31 |
end |
|
32 |
||
33 |
--the.player = CrystalPlayer:new{x=400,y=300} |
|
34 |
the.player = SpacePlayer:new{x=400,y=300} |
|
35 |
self:add(the.player) |
|
36 |
||
7
by Josh C
enemy |
37 |
self:add(Enemy:new{x=400, y=300}) |
38 |
||
8
by Josh C
targeting cursor (manual switch to start) |
39 |
self:add(Cursor:new()) |
40 |
||
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
41 |
love.mouse.setGrab(true) |
8
by Josh C
targeting cursor (manual switch to start) |
42 |
love.mouse.setVisible(false) |
3
by Josh C
basecode main.lua |
43 |
|
44 |
--self:loadLayers('data/map.lua') |
|
4
by Josh C
trying some movement styles. derivatives on crystal quest movement. |
45 |
self.focus = the.player |
3
by Josh C
basecode main.lua |
46 |
--self:clampTo(self.map) |
47 |
end, |
|
48 |
draw = function (self, x, y) |
|
49 |
View.draw(self, x, y) |
|
50 |
love.graphics.print('FPS:' .. love.timer.getFPS(), 20, 20) |
|
51 |
end |
|
52 |
} |
|
53 |
||
54 |
MenuScreen = View:extend { |
|
55 |
title = Text:new{text = "Press a key to start", font = 48, wordWrap = false}, |
|
56 |
--title = Tile:new{image = 'data/title.png', x = 0, y = 0}, |
|
57 |
onNew = function(self) |
|
58 |
self:add(self.title) |
|
59 |
self.title:centerAround(400, 200) |
|
60 |
end, |
|
61 |
onUpdate = function(self, elapsed) |
|
62 |
if the.keys:allJustPressed() then |
|
63 |
the.app.view = GameView:new() |
|
64 |
end |
|
65 |
end |
|
66 |
} |
|
67 |
||
68 |
the.app = App:new { |
|
69 |
onRun = function (self) |
|
70 |
print('Version: ' .. VERSION) |
|
71 |
self.view = GameView:new() |
|
72 |
if DEBUG then |
|
73 |
self.console:watch('VERSION', 'VERSION') |
|
74 |
self.console:watch('updateTook', 'the.updateTook') |
|
75 |
--self.console:watch('drawTook', 'the.drawTook') |
|
76 |
end |
|
77 |
end, |
|
78 |
onUpdate = function (self, dt) |
|
79 |
if the.keys:justPressed('escape') then |
|
80 |
self.quit() |
|
81 |
end |
|
82 |
end, |
|
83 |
update = function (self, dt) |
|
84 |
the.updateStart = love.timer.getMicroTime() |
|
85 |
App.update(self, dt) |
|
86 |
if the.updateStart then |
|
87 |
the.updateTook = love.timer.getMicroTime() - the.updateStart |
|
88 |
end |
|
89 |
end |
|
90 |
} |