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#include "Monocle.h"
#include "Graphics/SpriteAnimation.h"
#include "LevelEditor/LevelEditor.h"
using namespace Monocle;
namespace Dark
{
class Player : public Entity
{
public:
Player();
void Update();
Vector2 velocity;
float noisiness;
SpriteAnimation *sprite;
Entity *dark;
AudioDeck *footsteps;
int const FRICTION;
float const MAXSPEED;
int const ACCELERATION;
};
class Creature : public Entity
{
public:
Creature();
void Update();
Vector2 velocity;
Vector2 direction;
float aiTime;
float noiseTime;
float graceTime;
std::string state;
float maxspeed;
SpriteAnimation *sprite;
AudioDeck *skitter1;
AudioAsset *alert;
AudioDeck *sniff;
AudioAsset *freakout;
int const FRICTION;
int const ACCELERATION;
float const DEFAULT_MAXSPEED;
float const STALKSPEED;
//float const HUNTSPEED;
};
class Ping : public Entity
{
public:
Ping();
void Update();
static Ping *NewPing(Vector2 pos, float d1, float d2, float t2);
float d1, d2, t, t2;
Sprite *sprite;
};
class DarkScene : public Scene
{
public:
DarkScene();
void Begin();
void Update();
void HideSpawners();
void ShowSpawners();
void Spawn();
LevelEditor *levelEditor;
Player *player;
};
class Text: public Entity
{
public:
Text(const std::string& text, FontAsset* font=NULL);
void Render();
void SetFont(FontAsset* font) { this->font = font; }
void SetText(const std::string& text) { this->text = text; }
protected:
FontAsset* font;
std::string text;
};
}
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