66
70
if (ycol) {velocity.y = 0;}
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77
//Scene::GetCamera()->position = position;
72
80
Creature::Creature() : Entity(),
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sprite = new SpriteAnimation("creature.png", FILTER_NONE, 64, 64);
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sprite->Add("idle", 0, 0, 0.35f);
87
sprite->Add("move", 1, 2, 4.0f);
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100
//set aiTime to random so creatures tick at different times