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Viewing changes to Dark.h

  • Committer: Josh C
  • Date: 2011-09-17 16:54:23 UTC
  • Revision ID: josh@9ix.org-20110917165423-wflahgpej1hbjowe
harder to see creatures

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    void Update();
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    Vector2 velocity;
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    float noisiness;
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    SpriteAnimation *sprite;
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    Entity *dark;
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    AudioDeck *footsteps;
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    int const FRICTION;
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    SpriteAnimation *sprite;
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    AudioDeck *skitter1;
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    AudioAsset *alert;
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    int const FRICTION;
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    float const MAXSPEED;
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    void Update();
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    LevelEditor *levelEditor;
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    Player *player;
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  };
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  class Text: public Entity