70
66
if (ycol) {velocity.y = 0;}
77
69
//Scene::GetCamera()->position = position;
80
72
Creature::Creature() : Entity(),
85
77
sprite = new SpriteAnimation("creature.png", FILTER_NONE, 64, 64);
86
78
sprite->Add("idle", 0, 0, 0.35f);
87
sprite->Add("move", 1, 2, 4.0f);
95
85
skitter1 = Audio::NewDeck(Assets::RequestAudio("skitter1.ogg"));
96
86
skitter1->SetLoops(0); //loop indefinitely
100
90
//set aiTime to random so creatures tick at different times
101
91
aiTime= (float(rand()) / float(RAND_MAX)) * 1.0f;