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  • Committer: Josh C
  • Date: 2011-09-17 04:24:47 UTC
  • Revision ID: josh@9ix.org-20110917042447-pht93k6g9j22wtar
added a "creature" moving around w/ the same dynamics as you do 
(acceleration, collision)

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    void Update();
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    Vector2 velocity;
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    float noisiness;
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    SpriteAnimation *sprite;
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    Entity *dark;
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    AudioDeck *footsteps;
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    int const FRICTION;
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    float const MAXSPEED;
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    std::string state;
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    SpriteAnimation *sprite;
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    AudioDeck *skitter1;
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    int const FRICTION;
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    float const MAXSPEED;
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    void Update();
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    LevelEditor *levelEditor;
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    Player *player;
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  };
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  class Text: public Entity