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  • Committer: Josh C
  • Date: 2011-09-18 16:12:57 UTC
  • Revision ID: josh@9ix.org-20110918161257-zshzdmi0e62idum1
some more stalk logic

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    float aiTime;
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    float noiseTime;
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    std::string state;
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    float maxspeed;
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    SpriteAnimation *sprite;
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    AudioDeck *skitter1;
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    AudioAsset *alert;
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    AudioDeck *sniff;
 
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    AudioAsset *stalk;
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    int const FRICTION;
 
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    float const MAXSPEED;
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    int const ACCELERATION;
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    float const DEFAULT_MAXSPEED;
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    float const STALKSPEED;
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    //float const HUNTSPEED;
 
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    float const HUNTSPEED;
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  };
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  class Ping : public Entity
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    DarkScene();
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    void Begin();
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    void Update();
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    void HideSpawners();
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    void ShowSpawners();
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    void Spawn();
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    LevelEditor *levelEditor;
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