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  • Committer: Josh C
  • Date: 2011-09-18 16:12:57 UTC
  • Revision ID: josh@9ix.org-20110918161257-zshzdmi0e62idum1
some more stalk logic

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    Vector2 velocity;
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    Vector2 direction;
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    float aiTime;
 
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    float noiseTime;
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    std::string state;
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    SpriteAnimation *sprite;
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    AudioDeck *skitter1;
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    AudioAsset *alert;
 
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    AudioAsset *stalk;
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    int const FRICTION;
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    float const MAXSPEED;
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    int const ACCELERATION;     
 
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    int const ACCELERATION;
 
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    float const STALKSPEED;
 
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    float const HUNTSPEED;
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  };
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  class Ping : public Entity