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Viewing changes to Dark.h

  • Committer: Josh C
  • Date: 2011-09-18 04:39:18 UTC
  • Revision ID: josh@9ix.org-20110918043918-eb8i96g094zxhn5q
ping!

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    void Update();
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    Vector2 velocity;
 
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    float noisiness;
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    SpriteAnimation *sprite;
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    Entity *dark;
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    SpriteAnimation *sprite;
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    AudioDeck *skitter1;
 
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    AudioAsset *alert;
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    int const FRICTION;
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    float const MAXSPEED;
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    int const ACCELERATION;     
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  };
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  class Ping : public Entity
 
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  {
 
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  public:
 
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    Ping();
 
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    void Update();
 
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    static Ping *NewPing(Vector2 pos, float d1, float d2, float t2);
 
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    float d1, d2, t, t2;
 
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    Sprite *sprite;
 
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  };
 
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  class DarkScene : public Scene
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  {
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  public: