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Viewing changes to Dark.h

  • Committer: Josh C
  • Date: 2011-09-18 03:38:46 UTC
  • Revision ID: josh@9ix.org-20110918033846-f2unltomwd0ula81
alert noise

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    int const ACCELERATION;     
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  };
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  class Ping : public Entity
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  {
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  public:
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    Ping();
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    void Update();
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    static Ping *NewPing(Vector2 pos, float d1, float d2, float t2);
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    float d1, d2, t, t2;
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    Sprite *sprite;
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  };
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  class DarkScene : public Scene
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  {
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  public: