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Viewing changes to Dark.cpp

  • Committer: Josh C
  • Date: 2011-09-17 20:35:53 UTC
  • Revision ID: josh@9ix.org-20110917203553-ix6ixzngvsybetll
visible walls

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    Level::LoadProject("project.xml");
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    Level::Load("level.xml", this);
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    std::list<Entity*> *inv = GetAllTag("invisible");
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    for (std::list<Entity*>::iterator i = inv->begin(); i != inv->end(); ++i)
 
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    std::list<Entity*> *walls = GetAllTag("wall");
 
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    for (std::list<Entity*>::iterator i = walls->begin(); i != walls->end(); ++i)
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      {
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        Entity *e = (*i);
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        Vector2 s = e->scale;
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        e->SetCollider(new RectangleCollider(s.x * 64, s.y * 64));
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      }
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    Player *player = new Player;
 
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    player = new Player();
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    player->position = Graphics::GetScreenCenter();
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    Add(player);
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    Add(player->dark);
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          {
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            isPaused = !isPaused;
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            if (isPaused)
 
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            if (isPaused) {
 
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              player->dark->isVisible = false;
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              levelEditor->Enable();
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            else
 
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            } else {
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              levelEditor->Disable();
 
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              player->dark->isVisible = true;
 
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            }
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          }
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      }
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      this->font = Assets::RequestFont("LiberationSans-Regular.ttf", 18.0f);
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    else
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      this->font = font;
 
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    SetLayer(-2);
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  }
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  void Text::Render()