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  • Committer: Josh C
  • Date: 2011-09-17 19:21:01 UTC
  • Revision ID: josh@9ix.org-20110917192101-8i3cly7ecyt9o46s
"light" in the dark

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    Vector2 velocity;
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    SpriteAnimation *sprite;
 
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    Entity *dark;
 
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    AudioDeck *footsteps;
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    int const FRICTION;
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    float const MAXSPEED;