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  • Committer: Josh C
  • Date: 2011-09-17 19:21:01 UTC
  • Revision ID: josh@9ix.org-20110917192101-8i3cly7ecyt9o46s
"light" in the dark

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#include "Monocle.h"
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#include "Graphics/SpriteAnimation.h"
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#include "LevelEditor/LevelEditor.h"
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#include "Graphics/Tilemap.h"
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using namespace Monocle;
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    Vector2 velocity;
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    SpriteAnimation *sprite;
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    float const VELOCITY;
 
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    Entity *dark;
 
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    AudioDeck *footsteps;
 
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    int const FRICTION;
 
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    float const MAXSPEED;
 
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    int const ACCELERATION;    
 
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  };
 
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  class Creature : public Entity
 
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  {
 
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  public:
 
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    Creature();
 
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    void Update();
 
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    Vector2 velocity;
 
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    Vector2 direction;
 
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    float aiTime;
 
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    std::string state;
 
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    SpriteAnimation *sprite;
 
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    AudioDeck *skitter1;
 
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    int const FRICTION;
 
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    float const MAXSPEED;
 
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    int const ACCELERATION;     
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  };
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  class DarkScene : public Scene