66
73
if (ycol) {velocity.y = 0;}
69
82
//Scene::GetCamera()->position = position;
72
85
Creature::Creature() : Entity(),
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90
sprite = new SpriteAnimation("creature.png", FILTER_NONE, 64, 64);
78
91
sprite->Add("idle", 0, 0, 0.35f);
92
sprite->Add("move", 1, 2, 4.0f);
87
105
//set aiTime to random so creatures tick at different times